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* Eighteen different troop types, a variety of Factions and alien forces, and over 100 pre-generated Non-Player Characters. *Introduces rules for Zero-G combat, fighting in zero atmosphere, combat hacking and more.
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* A man-to-man skirmish combat system that plays fast and yields realistic results. Both are stand-alone games that share the same mechanics, but where Star Army is all about planet bound combat, Star Marine covers combat on hostile planets, boarding actions in space, and covert Missions in out of the way places. Make your way onto enemy ships during daring boarding actions, conduct raids on enemy camps planetside, and watch out for those aliens.ĥ150 Star Marine is the fully compatible companion book to 5150 Star Army – 2nd Tour. It's 5150 Star Marine and it gives you the chance to play a skirmish game using the same rules. The campaign is exactly 1/2 funded (at time of writing, anyway) with still 13 days left to go.Ģ Hour Wargames has created a new companion book to their 5150 Star Army - 2nd Tour game. Simple Campaign Rules that tie your Mission’s together, giving you a reason to play, with little bookkeeping.Įasy yet realistic rules allowing you to play solo or co-operatively against the game, or head-to-head against your friends. Ten different Scenarios that are linked together, building your Story.Īrmy Lists for the Star Army, Star Marines, and Planet Defensive Force. All of our games can be played solo or same side (cooperatively) as well as head-to-head against your friends.Ĭomplete rules covering five types of Bugs – Warrior, Worker, Flyer, Puker, and Brain.Ī Tunnel Building system that allows you to construct a wide variety of tunnels where no two are exactly alike. Our tabletop games are playable in two hours or less. Into the Tunnels is a complete game playable with our 15mm scale pewter minis and resin tunnel sections. Two Hour Wargames has partnered with Acheson Creations to bring you 5150: Bugs – Into the Tunnels, the first of our three 5150 Kickstarters. That's the type of thing you'll be fighting in 5150: Bugs: Into the Tunnels, a new minis game that's a team-up between Two Hour Wargames and Acheson Creations. I don't think a tennis shoe will suffice. For those, you'd best get out your plasma rifle.
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However, as bad as seeing something scurry across your kitchen floor in the pale moonlight may be, it is nothing compared to the bugs one comes across in the depths of space. I mean, I realize they're a vital part of the ecological system and all, but I'd prefer if they didn't come invading into my apartment.
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